Steampunk Adventure Game In Unity
Created by Eli Landa.
I'm a Developer in San Francisco, CA. I work at StyleSeat. Previously, I've worked at Colyvan Pacific, Bayview Strata Services, MyLilyPad, King David High School. I earned a degree from Simon Fraser University
Summary: An open world procedurally generated adventure/exploration game set in a steampunk universe
The experience: Enter a world where technology progressed, but the victorian aesthetic remains in vogue. A world, with massive dirigibles and steam powered inventions at every turn. Although there are many fantastical inventions in this world, the divide between rich and poor remains strong. Sky pirates called "Junkers" are always looking for their next ship to loot, bandits are looking for their next person to rob. Neither the cities, or skies are safe. Beneath the toils of the overworld, an even darker presence lurks. Do you have what it takes to find it? Will you be able to save the world from it?
Game Mechanics: The game will be first person perspective and control similar to an FPS. You will have weapons that you can fight with that are in your hands for when you are exploring off your ship, but the majority of the combat will be executed while on board your airship.
aboard the airship there will be different stations (multiple gun stations where u can control the gun, engineering station for repairs, and steering station for controlling the airship). You can upgrade your ship by salvaging materials from destroyed enemy ships or buying parts from stores.
items can be acquired though salvaging broken ships, looting dungeons, and random discovery.
In terms of procedural generation, we will generate, weather conditions like, clouds, rain, and dust storms, floating islands with random structures on them, and the normal overworld with vegetation, mountains and buildings. Certain structures will have a higher chance of spawning enemies near them.
Create a first person controller
Create a airship that can be interacted with and controlled by the player
Create a procedural generation algorithm capable of making normal landmass, floating islands, and clouds